Portfolio
I worked on a number of innovative projects over several years while employed by the University of Plymouth’s Faculty of Medicine and Dentistry. These projects include Game Based Learning, Virtual and Augmented Reality, digital assessments, story-based learning, eLearning packages and Virtual Patients.
My role has been one of lead developer, learning designer, project or team manager, or a combination of these roles. The video below captures some of these University projects, which have been featured on my website with kind permission.
University of Plymouth Projects
The University of Plymouth projects featured in the video above include a VR infection hazard perception simulation, VR patient experience, AR anatomy, Dental Virtual Patients and an example of Game Based Learning for clinical scenarios. Further specific details are provided below.
Virtual Reality
Having followed developments in VR and worked on prototypes designed to promote patient empathy, I proposed and agreed an idea for a pilot project with Phil Buckhurst from the School of Optometry. A dedicated application for the Oculus Go was developed by one of my team, with myself acting as learning designer and project manager. The immersive approach was designed to help enhance student understanding of the visual pathways and colour blindness in an experiential sandbox environment. The app was very well received during a student trial and was due to be rolled out in the next academic year when I left in 2019.

Elearning Resource Gateway
I've developed many eLearning resources, using a broad range of software tools and CMS/LMS systems, as well as an eResources gateway. As Senior Learning Technologist I ensured all legacy Flash and CMS-based resources were standardised, updated, redesigned and redeveloped in Articulate and Lectora, then QAd and evaluated, to ensure compatibility with desktops, mobiles and iPads for online and blended learning.

Virtual Patient System
I developed the Virtual Patient system for the Dental School in close collaboration with dentist and academic Matthew Jerreat. The VP system enables students to interview, diagnose and come up with a treatment plan for unique cases, powered by a dynamic treatment evaluation and feedback engine. The system has been used in Blended Learning sessions since 2010 to teach diagnosis and treatment planning for complex patient cases. This provides students with teaching opportunities in which it is 'safe to fail' and learn from any mistakes. The system has been presented at national and international conferences.

Story and Game Based Learning
The iCARE Community Module was a challenging project which needed to be deployed on iPads to educate rural community members in Sierra Leone about how to minimise the threat of ebola. The project had to be delivered in Krio, using voiceovers and visuals without written text, due to low literacy levels. My roles in the project were development team manager, learning designer, script writer and product owner. The final app featured an interactive story and game-based learning to deliver the key messages and was proved to have a positive impact on information retention.

Illustration Portfolio
New and updated images to follow.